Resource Results:

Showing results 31 - 40 for
  • This book uses images successfully to help those new to Scratch learn how to use the software and get started with block-based programming.
    Resource Type:
    Books & magazines, Professional development
  • An annual competition for ages 13-18 and a collection of classroom activities and lessons for educators focused on problem solving in science, technology, engineering, and math.
    Resource Type:
    Lesson plans & activities
  • This local news story shares a Ready to Code program at Santa Barbara Public LIbrary in Santa Barbara, California.
    Resource Type:
    Ready to Code examples
  • This slide deck includes 3 challenges for youth to participate in as a way to learn how to program a Dash robot. Youth start with the Blockly app and then learn how to have Dash make a square, a triangle and run through an obstacle course.
    Resource Type:
    Lesson plans & activities
  • Think through how well a preschool activity went and what might be improved for next time using this evaluation form.
    Resource Type:
    Program evaluation & assessment
  • Everything needed to get started - from an equipment list , skills covered, and time frames for activities - is included in this lesson plan focused on learning how to use Bloxels. The lesson is one in a series focusing on coding for robotics and game design.
    Resource Type:
    Lesson plans & activities
  • This article serves as a guide to what Finland is doing to innovate their curriculum and prepare their students for a changing world.
    Resource Type:
    Books & magazines, Professional development
  • Library staff frequently question why they should integrate computational thinking (CT) literacy into the activities they provide with and for youth and families. Many have never heard the term before, are anxious about computers and technology in general, and/or may consider it another fad they are being asked to address. How can library staff gain deeper understanding of CT and comfort bringing CT literacy to the activities they provide for and with youth and families?
    Resource Type:
    Strategies, Ready to Code examples
  • Thunkable is an introduction to app building that creates a segue from introduction to coding programs that teach block-based coding into a project-based program that creates a finished app.
    Resource Type:
    Lesson plans & activities, Software & apps
  • Science Journal transforms a device into a pocket-size science tool that encourages students to explore their world. As they conduct eye-opening experiments, they’ll record observations and make new, exciting discoveries.
    Resource Type:
    Lesson plans & activities
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