Resource Results:

Showing results 1 - 14 for
  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • Introduce youth to computational thinking concepts or supplement other coding activities with this computer-based escape room activity that includes a variety of puzzles to engage participants.
    Resource Type:
    Lesson plans & activities, Website
  • An example of a letter used to invite community members to volunteer as real-world experts in the field of computer science.
    Resource Type:
    Facilitator & mentor recruitment
  • LittleBits are small circuitry modules that snap together and in order to power lights, make something more, emit a sound, or more!
    Resource Type:
    Hardware
  • As libraries begin to fill the gap in educational opportunities for computational thinking (CT) activities and coding, it’s critical that staff are comfortable and confident taking on the facilitator role. In system-wide initiatives multiple staff at various branches with different levels of knowledge and comfort are coordinating CT programs. . How can staff be empowered to facilitate STEM content they are not confident about?
    Resource Type:
    Strategies, Ready to Code examples
  • In this video Phoenix City Council Member Daniel Valenzuela interviews Maryvale High School Teach-Librarian Jean Kilker about her unique Ready to Code program. Kilker and Ready to Code project evaluator Caitlin Martin describe how high school students interested in early childhood development careers are learning the importance of computational thinking skills and then leading activities for early learners to develop those skills.
    Resource Type:
    Ready to Code examples
  • Learn strategies for providing youth access to technology outside of classroom hours in order to address the homework gap created by issues of access.
    Resource Type:
    Strategies, Hardware
  • This report focused on implementation of connected learning in libraries, does an excellent job of explaining what connected learning is and why and how it is beneficial for libraries to integrate connected learning ideas into their programs and services for youth and families.
    Resource Type:
    Strategies, Professional development
  • A step-by-step lesson plan for a program that uses the Osmo hardware and app to teach youth about computational thinking and music.
    Resource Type:
    Lesson plans & activities
  • A comprehensive five-session unplugged activity plan for young children and their families to gain computational thinking literacies.
    Resource Type:
    Games & puzzles, Lesson plans & activities
  • An informational pamphlet specifically written for parents and caregivers to provide an introduction to computational thinking and how it relates to early literacy skills. Includes activities.
    Resource Type:
    Lesson plans & activities
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