Eisner Graphic Novel Grant for Libraries - Innovation Grant

About the Will Eisner Graphic Novel Grant for Libraries - Innovation Grant The Will Eisner Graphic Novel Innovation Grant provides support to a library for the initiation of a graphic novel service, program or initiative. This Grant will encourage public awareness on the rise and importance of graphic literature, sequential art, and comics as a literary medium.  The objective of the Will Eisner Graphic Novel Grants for Libraries is to facilitate library-generated programs and services that will promote graphic novels to library patrons and to the local community.Will Eisner (1917-2005) was an acclaimed American comics writer, artist, teacher, and entrepreneur.  He is considered one of the most important contributors to the development of sequential art (a term he coined) and is known for the cartooning studio he founded; for his highly influential comic series, The Spirit; for his use of comics as an instructional medium; for his leading role in establishing the graphic novel as a form of literature with his 1978 groundbreaking graphic novel, A Contract with God and Other Tenement Stories; for his 20 years of teaching at the School of Visual Arts, leading to his three textbooks. In a career that spanned nearly seven decades—from the dawn of the comic book to the advent of digital comics—Will Eisner was truly the “Father of the Graphic Novel.”

Administered by:

Graphic Novels and Comics Round Table logo

2019 Recipient(s)

State Correctional Institution Mahanoy Library

Frackville, PA Grant writer: Jerilynne Stewart

“Doing Time” doesn’t have to mean “Behind the Times” –: using non-fiction graphic novels to boost visual literacy in a non-Internet/ no smart phones community: Pennsylvania inmates have no access to the Internet, smart phones, social media or most of the “normal” sources that help develop visual literacy.  Recognizing that inmates who reenter society already face discrimination in employment and socially, the corrections library seeks to promote visual literacy through non-fiction graphic novels, along with the other benefits of promoting reading and vocabulary development.