STEAM Toolkit
Download the print version (PDF) or view the web version.
Created by: STEM Resources Task Force
Compiled February 20, 2013
Updated December 14, 2016
About the Kit
This toolkit was created in 2012–2013 by a task force of the Young Adult Library Services Association (YALSA). YALSA would like to thank the members of the task force, who include: Erica Compton (chair), Julia Driscoll, Jennifer Knight, Laura Mesjak and Tiffany Williams.
The purpose of this toolkit is to provide library professionals and library workers who work with and for tweens and teens with materials and resources for professional development, outreach, collections, and programs to successfully integrate Science Technology, Engineering, Arts, and Mathematics (STEAM) into programs and services.
Use and Reproduction of the Kit
YALSA’s STEAM Programming Toolkit list may be reproduced under “fair use” standards. As stated in Section 107 of The Copyright Act of 1976, factors to be considered shall include:
- the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
- the nature of the copyrighted work;
- the amount and substantiality of the portion used in relation to the copyrighted work as a whole
Sample citation
YALSA STEM Resources Taskforce. “STEAM Programming Guide.” Young Adult Library Services Association. Dec. 14, 2016. Young Adult Library Services Association, Web. [insert date accessed by user]. [insert exact URL of the toolkit].
For more information about acceptable use of YALSA’s toolkits and resources, please contact ALA’s Rights and Permission Manager at permissions@ala.org.
TABLE OF CONTENTS
- What is STEAM?
- Getting Started
- Partnerships
- Marketing and Promotion
- Evaluating Your Program
- Sharing Your STEAM Stories
- Best Practices
- STEAM and Makerspaces
- Sample STEAM Programs
- Stealth STEAM Programming
- Wrapping It Up
- Appendicies