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  • Workforce development conversations and concerns about the readiness of today’s students for tomorrow’s IT field often focus on schools. Libraries, however, can play a vital role in connecting youth to computer science (CS) and computational thinking (CT) opportunities and connections for learning across time and place. How can libraries establish their role as an anchor and broker in the community for youth CT learning?
    Resource Type:
    Strategies, Ready to Code examples
  • Blocksmith is 3D modeling software that gives youth the chance to design virtual reality experiences. It includes numerous free models to include in projects, as well as compatibility with other popular 3D modeling software. Blocksmith offers educational licensing for schools, camps, and libraries.
    Resource Type:
    Software & apps
  • Engaging, video-based lessons that teach digital skills through immediate, real-life applications and project-based curriculum.
    Resource Type:
    Lesson plans & activities
  • This local news story shares Ready to Code's vision and programming from Homer Public Library in Homer, Alaska.
    Resource Type:
    Ready to Code examples
  • The Creative Coding Adventures instructor's manual provides a complete series of lesson plans to teach the Python coding language.
    Resource Type:
    Lesson plans & activities
  • Creative and accessible sample surveys used to evaluate attitudes toward computer science and careers for the Mighty Girl Coders program.
    Resource Type:
    Program evaluation & assessment
  • Self-paced lessons to guide students from basic to advanced LEDs, through ultrasonic sensors, and motors in this intro to electricity and engineering using Arduino.
    Resource Type:
    Lesson plans & activities
  • This site shares all of the resources and guidelines that Normal Public Library uses to run a mentorship program that pairs youth with an adult mentor who has experience in technology.
    Resource Type:
    Professional development, Website
  • While families with preschoolers have established times they visit the library, for example for weekly story hour, it is challenging to bring in these families for other programming. This is particularly true for topic areas that may be unfamiliar or unrecognized as connected to valuable preschool and early education literacies. How can we engage preschool learners and their families in quality computational thinking (CT)activities appropriate for that age group?
    Resource Type:
    Strategies, Ready to Code examples
  • CodeCombat is an online gaming platform for learning different coding languages. Free with the option to pay for additional levels, users are challenged to navigate through dungeons by coding the actions of their character.
    Resource Type:
    Software & apps
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