Resource Results:

Showing results 21 - 30 for
  • A complete lesson plan that focuses on participating youth designing a dance for Spheros robot and includes a robot dance party as a final part of the activity.
    Resource Type:
    Lesson plans & activities
  • These easy-to-use cards provide activities for learners to try out in the Scratch programming language. Writing a story, choreographing a dance, playing a game, and feeding a virtual pet are all possibilities for learners to explore with these cards.
    Resource Type:
    Lesson plans & activities
  • Maryvale High School (AZ) has approximately 3000 students, 91% of whom are Hispanic/Latinx. 86% of students are eligible for subsidized lunch. Although we offer computer science (CS) AP classes, only about 5% of students take these courses. How can we ensure that more of our students have exposure to and opportunities for computational thinking (CT)?
    Resource Type:
    Strategies, Ready to Code examples
  • This 20-minute slide presentation details how the Independence (Kan.) Public Library worked with youth to gain computational thinking skills through Scratch, Python and the FarmBot app, which they used to build their own FarmBot for the library garden.
    Resource Type:
    Ready to Code examples
  • AspireIT connects high school and college women with K-12 girls interested in computing to teach younger girls fundamentals in programming and computational thinking - in fun, creative environments.
    Resource Type:
    Facilitator & mentor recruitment
  • This website shares strategies for how to elevate the critical role of families in STEM and build capacity of STEM programs to include families.
    Resource Type:
    Strategies, Professional development
  • This activity card provides 8 simple challenges for youth to complete during a STEM library program.
    Resource Type:
    Lesson plans & activities
  • This job posting provides information on responsibilities, expectations, and experience required for a library staff member being hired to support computational thinking literacy library activities.
    Resource Type:
    Facilitator & mentor recruitment
  • Four activities that help youth learn about computational thinking from learning through unplugged activities to robots and block-based coding.
    Resource Type:
    Lesson plans & activities
  • From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.
    Resource Type:
    Books & magazines
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