Resource Results:

Showing results 11 - 20 for
  • Developed by the Creative Communities Research Group at the University of Colorado Boulder, Family Creative Learning is a workshop series that engages children and their parents to learn together — as designers and inventors — through the use of creative technologies.
    Resource Type:
    Lesson plans & activities, Professional development
  • Library staff frequently question why they should integrate computational thinking (CT) literacy into the activities they provide with and for youth and families. Many have never heard the term before, are anxious about computers and technology in general, and/or may consider it another fad they are being asked to address. How can library staff gain deeper understanding of CT and comfort bringing CT literacy to the activities they provide for and with youth and families?
    Resource Type:
    Strategies, Ready to Code examples
  • Thunkable is an introduction to app building that creates a segue from introduction to coding programs that teach block-based coding into a project-based program that creates a finished app.
    Resource Type:
    Lesson plans & activities, Software & apps
  • Science Journal transforms a device into a pocket-size science tool that encourages students to explore their world. As they conduct eye-opening experiments, they’ll record observations and make new, exciting discoveries.
    Resource Type:
    Lesson plans & activities
  • A report from Google about unconscious biases of educators, administrators, and students that can contribute to the persistence of underrepresentation of women and racial and ethnic minorities in CS and STEM more generally.
    Resource Type:
    Strategies, Professional development
  • This list of resources gives library staff a starting point for learning about how to advocate for and broaden participation in computational thinking activities.
    Resource Type:
    Website
  • This worksheet and logic model example helps library staff think about what the goals are of a computational thinking literacy activity and what's required in order to succeed in achieving those goals.
    Resource Type:
    Program evaluation & assessment
  • All of the information needed to organize and facilitate a library activity focused on learning how to use Spheros robots. Includes information on setup and equipment needed, details on each of the components of the activity, and an overview of how Spheros robots work.
    Resource Type:
    Lesson plans & activities
  • Great springboard into unplugged activities and ways to think about coding outside of the computer.
    Resource Type:
    Books & magazines, Professional development
  • The stereotypical computer scientist or engineer is frequently still an image that does not resonate with a large portion of the diverse youth in our country. Young people need to see themselves reflected in these communities and careers. How can libraries change the perception of who should participate in computing and technology-based educational opportunities and careers?
    Resource Type:
    Strategies, Ready to Code examples
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