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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • A complete lesson plan that focuses on participating youth designing a dance for Spheros robot and includes a robot dance party as a final part of the activity.
    Resource Type:
    Lesson plans & activities
  • These easy-to-use cards provide activities for learners to try out in the Scratch programming language. Writing a story, choreographing a dance, playing a game, and feeding a virtual pet are all possibilities for learners to explore with these cards.
    Resource Type:
    Lesson plans & activities
  • Maryvale High School (AZ) has approximately 3000 students, 91% of whom are Hispanic/Latinx. 86% of students are eligible for subsidized lunch. Although we offer computer science (CS) AP classes, only about 5% of students take these courses. How can we ensure that more of our students have exposure to and opportunities for computational thinking (CT)?
    Resource Type:
    Strategies, Ready to Code examples
  • This 20-minute slide presentation details how the Independence (Kan.) Public Library worked with youth to gain computational thinking skills through Scratch, Python and the FarmBot app, which they used to build their own FarmBot for the library garden.
    Resource Type:
    Ready to Code examples
  • TECHNOLOchicas shares the powerful stories of Latinas from diverse backgrounds who are in technology fields so girls can see and relate to real-life role models.
    Resource Type:
    Website
  • This report summarizes key differences in interest in and confidence to learn CS among seventh- to 12th-grade students from underrepresented groups.
    Resource Type:
    Strategies, Professional development
  • An example of a promotional flyer used by the CODE Lab program at Homer Public Library (AK) designed to encourage middle school youth participation.
    Resource Type:
    Youth recruitment
  • An example of a promotional event flyer for the Ready Set Code program series at the Kenton County Public Library (KY).
    Resource Type:
    Youth recruitment
  • Four activities that help youth learn about computational thinking from learning through unplugged activities to robots and block-based coding.
    Resource Type:
    Lesson plans & activities
  • From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.
    Resource Type:
    Books & magazines
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