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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • This sample evaluation form is for staff to use following a computational thinking local library event.
    Resource Type:
    Program evaluation & assessment
  • This survey asks youth to consider the skills they gained during a library computational thinking camp along with how successful they thought their experience was overall.
    Resource Type:
    Program evaluation & assessment
  • Self-paced lessons to guide students from basic to advanced LEDs, through ultrasonic sensors, and motors in this intro to electricity and engineering using Arduino.
    Resource Type:
    Lesson plans & activities
  • Library staff deliver dynamic programs for youth and families! Stopping to gather data to inform program development can feel like an onerous and disconnected process. How can library staff gather and use feedback to iterate CT learning experiences in ways that are dynamic, practical, and useful?
    Resource Type:
    Strategies, Ready to Code examples
  • Learn how to use the Public Library Association's Project Outcomes initiative in developing computational thinking learning goals and see how one library developed a logic model to assist in planning, implementing, and evaluating a summer coding camp.
    Resource Type:
    Professional development
  • This online textbook covers many of the topics central to the ideas libraries need to embrace when supporting and providing computational thinking activities. Chapters topics include connected learning, design thinking, how children learn, and developing learning assessments.
    Resource Type:
    Strategies, Professional development
  • A series of questions that youth and adults can ask each other as they get to know each other at the start of a computational thinking activity. The questions start with basic information and move into learning about technology interest and experience.
    Resource Type:
    Lesson plans & activities
  • These pre-and post- surveys for a coding club program give youth the chance to consider their knowledge and skill in coding and reflect on their interest in coding and careers in computer science.
    Resource Type:
    Program evaluation & assessment
  • Creative and accessible sample surveys used to evaluate attitudes toward computer science and careers for the Mighty Girl Coders program.
    Resource Type:
    Program evaluation & assessment
  • Think through how well a preschool activity went and what might be improved for next time using this evaluation form.
    Resource Type:
    Program evaluation & assessment
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