Resource Results:

Showing results 1 - 14 for
  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • Developed by the Creative Communities Research Group at the University of Colorado Boulder, Family Creative Learning is a workshop series that engages children and their parents to learn together — as designers and inventors — through the use of creative technologies.
    Resource Type:
    Lesson plans & activities, Professional development
  • Video host Cathleen Clifford sits down with Groton (Conn.) Public Library Librarian Emily Sheehan and Teen Services Librarian Jessa Franco to discuss how they are using the Libraries Ready to Code grant to teach coding skills to teens in their Hacker Club, who then teach those skills to younger students.
    Resource Type:
    Ready to Code examples
  • An overview of what computational thinking (CT) is and why it is important for libraries to add computational thinking activities to services for all ages.
    Resource Type:
    Professional development
  • While families with preschoolers have established times they visit the library, for example for weekly story hour, it is challenging to bring in these families for other programming. This is particularly true for topic areas that may be unfamiliar or unrecognized as connected to valuable preschool and early education literacies. How can we engage preschool learners and their families in quality computational thinking (CT)activities appropriate for that age group?
    Resource Type:
    Strategies, Ready to Code examples
  • A webcast highlighting free materials and information for attracting more girls and underrepresented groups to computing and information technology.
    Resource Type:
    Strategies, Professional development
  • Great springboard into unplugged activities and ways to think about coding outside of the computer.
    Resource Type:
    Books & magazines, Professional development
  • In this 2.5 minute video, see how Heritage High School (Newport News, Va.) librarian Melanie Toran and the students she works with are combining music and coding to gain computational thinking literacies.
    Resource Type:
    Ready to Code examples
  • The Ready to Code Facilitation Pathway lays out key themes critical to facilitating learning for youth. From starting out with computational thinking (CT) activities to advocating for it in library services, these themes will help library staff understand and frame what it takes to build computational thinking into their programs and services.
    Resource Type:
    Professional development
  • Extra-curricular learning opportunities in science, technology, engineering and math (STEM) are critical for young learners, often influencing future learning pathways. However, it is difficult to retain youth interest and engagement in voluntary programming, especially in middle and high school years when there is more choice and competing uses of time. How can I keep youth engaged?
    Resource Type:
    Strategies, Ready to Code examples
  • An annual competition for ages 13-18 and a collection of classroom activities and lessons for educators focused on problem solving in science, technology, engineering, and math.
    Resource Type:
    Lesson plans & activities
Sponsored by Google.