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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • Great springboard into unplugged activities and ways to think about coding outside of the computer.
    Resource Type:
    Books & magazines, Professional development
  • In this 2.5 minute video, see how Heritage High School (Newport News, Va.) librarian Melanie Toran and the students she works with are combining music and coding to gain computational thinking literacies.
    Resource Type:
    Ready to Code examples
  • The Ready to Code Facilitation Pathway lays out key themes critical to facilitating learning for youth. From starting out with computational thinking (CT) activities to advocating for it in library services, these themes will help library staff understand and frame what it takes to build computational thinking into their programs and services.
    Resource Type:
    Professional development
  • Extra-curricular learning opportunities in science, technology, engineering and math (STEM) are critical for young learners, often influencing future learning pathways. However, it is difficult to retain youth interest and engagement in voluntary programming, especially in middle and high school years when there is more choice and competing uses of time. How can I keep youth engaged?
    Resource Type:
    Strategies, Ready to Code examples
  • An annual competition for ages 13-18 and a collection of classroom activities and lessons for educators focused on problem solving in science, technology, engineering, and math.
    Resource Type:
    Lesson plans & activities
  • From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.
    Resource Type:
    Books & magazines
  • Susan P. Baier, Director of McCracken County Public Library, writes about community engagement as a key focus of Ready to Code and how her library made this a priority as they designed and facilitated coding classes for youth. Increased engagement leads to increased understanding and support for the project and achieves buy-in from staff, library administration and the community as a whole.
    Resource Type:
    Ready to Code examples
  • An example of a recruitment flyer designed to encourage participation from underrepresented groups in coding opportunities.
    Resource Type:
    Youth recruitment
  • Library staff frequently question why they should integrate computational thinking (CT) literacy into the activities they provide with and for youth and families. Many have never heard the term before, are anxious about computers and technology in general, and/or may consider it another fad they are being asked to address. How can library staff gain deeper understanding of CT and comfort bringing CT literacy to the activities they provide for and with youth and families?
    Resource Type:
    Strategies, Ready to Code examples
  • Science Journal transforms a device into a pocket-size science tool that encourages students to explore their world. As they conduct eye-opening experiments, they’ll record observations and make new, exciting discoveries.
    Resource Type:
    Lesson plans & activities
Sponsored by Google.