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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • An annual competition for ages 13-18 and a collection of classroom activities and lessons for educators focused on problem solving in science, technology, engineering, and math.
    Resource Type:
    Lesson plans & activities
  • Great springboard into unplugged activities and ways to think about coding outside of the computer.
    Resource Type:
    Books & magazines, Professional development
  • Libraries Ready to Code grantee Waseca Public Library is setting plans in place to help other libraries in their regional system create customized computer science and computational thinking programs. Matthew White, a librarian at Waseca Public Library, shares his takeaways from Libraries Ready to Code cohort meetings at the ALA Midwinter Conference, and the librarian’s Ready to Code project goals.
    Resource Type:
    Ready to Code examples
  • Curated by the Connected Learning Alliance, this is a one-shop to find video, reports, podcasts, and more describing how Connected Learning works in libraries.
    Resource Type:
    Strategies, Professional development
  • Five step-by-step lesson plans focusing on connecting youth interest in music to Scratch activities. Activities include creating a DJ mix, writing a song, and developing an animated dance routine.
    Resource Type:
    Lesson plans & activities
  • Extra-curricular learning opportunities in science, technology, engineering and math (STEM) are critical for young learners, often influencing future learning pathways. However, it is difficult to retain youth interest and engagement in voluntary programming, especially in middle and high school years when there is more choice and competing uses of time. How can I keep youth engaged?
    Resource Type:
    Strategies, Ready to Code examples
  • Science Journal transforms a device into a pocket-size science tool that encourages students to explore their world. As they conduct eye-opening experiments, they’ll record observations and make new, exciting discoveries.
    Resource Type:
    Lesson plans & activities
  • From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.
    Resource Type:
    Books & magazines
  • In this video, see how Kent County Middle School students developed projects for their community. After interviewing local businesses and community organizations, students learn applied coding and computational thinking by developing the projects to meet the individual needs of the business or community organization.
    Resource Type:
    Ready to Code examples
  • This online textbook covers many of the topics central to the ideas libraries need to embrace when supporting and providing computational thinking activities. Chapters topics include connected learning, design thinking, how children learn, and developing learning assessments.
    Resource Type:
    Strategies, Professional development
Sponsored by Google.