Resource Results:

Showing results 1 - 14 for
  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • Be Internet Awesome teaches kids the fundamentals of digital citizenship and online safety so they can explore the online world with confidence.
    Resource Type:
    Lesson plans & activities
  • Beginning in the 2017-2018 school year, Belmar Elementary School (BES) started its first-ever computer science club, Coding Connects BES, which connected coding to mentoring. BES 4th-8th grade students attended a weekly coding club that focuses on their personal interests, including video game design, fashion and music.
    Resource Type:
    Ready to Code examples
  • The Public Library Association is working to help libraries learn about and implement successful family engagement strategies. The web resources include toolkits, marketing materials, and a report completed with the Harvard Family Research Project.
    Resource Type:
    Strategies, Professional development
  • A promotional flyer for a series of computational thinking programs at Waseca Public Library (MN) designed to emphasize choice and breadth of experiences.
    Resource Type:
    Youth recruitment
  • An informational pamphlet specifically written for parents and caregivers to provide an introduction to computational thinking and how it relates to early literacy skills. Includes activities.
    Resource Type:
    Lesson plans & activities
  • A complete run-down of how to facilitate an activity that helps young people understand that computers don't think on their own but follow directions given to them.
    Resource Type:
    Lesson plans & activities
  • From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.
    Resource Type:
    Books & magazines
  • Engaging, video-based lessons that teach digital skills through immediate, real-life applications and project-based curriculum.
    Resource Type:
    Lesson plans & activities
  • In this video Ak-Chin Indian Community (Maricopa, AZ) librarian Jeffrey Stoffer celebrates the accomplishments of students in their Libraries Ready to Code program, Game Hacker: Making, Fixing, Breaking. See how young people participating in Game Hacker are learning skills that will enable them to succeed in any future opportunity they pursue.
    Resource Type:
    Ready to Code examples
  • A variety of tools library staff can use to begin implementing activities to help understand community needs.
    Resource Type:
    Strategies, Professional development
Sponsored by Google.