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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • Can a coding program get youth connected with backyard nature? Absolutely! Governor Mifflin School District tested a district-wide collaborative model, called Feathered Friends. They used concepts from connected learning, design thinking and computational thinking (CT) with our Middle School and High School student engineers to create an authentic learning experience.
    Resource Type:
    Ready to Code examples
  • This website shares strategies for how to elevate the critical role of families in STEM and build capacity of STEM programs to include families.
    Resource Type:
    Strategies, Professional development
  • This activity card provides 8 simple challenges for youth to complete during a STEM library program.
    Resource Type:
    Lesson plans & activities
  • This worksheet allows preschoolers to practice sequencing and is easily adaptable to a variety of programs and needs.
    Resource Type:
    Lesson plans & activities
  • A slide deck for adults that explains the value of providing a teen coding workshop and the value of supporting computational thinking literacies through the public library.
    Resource Type:
    Lesson plans & activities, Professional development
  • These easy-to-use cards provide activities for learners to try out in the Scratch programming language. Writing a story, choreographing a dance, playing a game, and feeding a virtual pet are all possibilities for learners to explore with these cards.
    Resource Type:
    Lesson plans & activities
  • From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.
    Resource Type:
    Books & magazines
  • Be Internet Awesome teaches kids the fundamentals of digital citizenship and online safety so they can explore the online world with confidence.
    Resource Type:
    Lesson plans & activities
  • Beginning in the 2017-2018 school year, Belmar Elementary School (BES) started its first-ever computer science club, Coding Connects BES, which connected coding to mentoring. BES 4th-8th grade students attended a weekly coding club that focuses on their personal interests, including video game design, fashion and music.
    Resource Type:
    Ready to Code examples
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