Resource Results:

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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • This 20-minute slide presentation details how the Independence (Kan.) Public Library worked with youth to gain computational thinking skills through Scratch, Python and the FarmBot app, which they used to build their own FarmBot for the library garden.
    Resource Type:
    Ready to Code examples
  • Learn how to use the Public Library Association's Project Outcomes initiative in developing computational thinking learning goals and see how one library developed a logic model to assist in planning, implementing, and evaluating a summer coding camp.
    Resource Type:
    Professional development
  • This report summarizes key differences in interest in and confidence to learn CS among seventh- to 12th-grade students from underrepresented groups.
    Resource Type:
    Strategies, Professional development
  • An example of a promotional flyer used by the CODE Lab program at Homer Public Library (AK) designed to encourage middle school youth participation.
    Resource Type:
    Youth recruitment
  • This sample evaluation form is for staff to use following a computational thinking local library event.
    Resource Type:
    Program evaluation & assessment
  • Make winter holiday cards using the block-based coding language Scratch
    Resource Type:
    Lesson plans & activities
  • Great springboard into unplugged activities and ways to think about coding outside of the computer.
    Resource Type:
    Books & magazines, Professional development
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • Can a coding program get youth connected with backyard nature? Absolutely! Governor Mifflin School District tested a district-wide collaborative model, called Feathered Friends. They used concepts from connected learning, design thinking and computational thinking (CT) with our Middle School and High School student engineers to create an authentic learning experience.
    Resource Type:
    Ready to Code examples
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