Resource Results:

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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • Library staff frequently question why they should integrate computational thinking (CT) literacy into the activities they provide with and for youth and families. Many have never heard the term before, are anxious about computers and technology in general, and/or may consider it another fad they are being asked to address. How can library staff gain deeper understanding of CT and comfort bringing CT literacy to the activities they provide for and with youth and families?
    Resource Type:
    Strategies, Ready to Code examples
  • Thunkable is an introduction to app building that creates a segue from introduction to coding programs that teach block-based coding into a project-based program that creates a finished app.
    Resource Type:
    Lesson plans & activities, Software & apps
  • Science Journal transforms a device into a pocket-size science tool that encourages students to explore their world. As they conduct eye-opening experiments, they’ll record observations and make new, exciting discoveries.
    Resource Type:
    Lesson plans & activities
  • A report from Google about unconscious biases of educators, administrators, and students that can contribute to the persistence of underrepresentation of women and racial and ethnic minorities in CS and STEM more generally.
    Resource Type:
    Strategies, Professional development
  • This list of resources gives library staff a starting point for learning about how to advocate for and broaden participation in computational thinking activities.
    Resource Type:
    Website
  • An example of a short letter that was sent home with students to encourage them to attend a new after-school coding program.
    Resource Type:
    Youth recruitment
  • Get started facilitating Lego Mindstorms activities by using this lesson plan that includes a series of activities to facilitate with youth and also includes information on the role of the lesson facilitator.
    Resource Type:
    Lesson plans & activities
  • Developed by the Creative Communities Research Group at the University of Colorado Boulder, Family Creative Learning is a workshop series that engages children and their parents to learn together — as designers and inventors — through the use of creative technologies.
    Resource Type:
    Lesson plans & activities, Professional development
  • The stereotypical computer scientist or engineer is frequently still an image that does not resonate with a large portion of the diverse youth in our country. Young people need to see themselves reflected in these communities and careers. How can libraries change the perception of who should participate in computing and technology-based educational opportunities and careers?
    Resource Type:
    Strategies, Ready to Code examples
  • How can libraries increase access to coding education, especially for potential patrons who were previously underserved by library programs? Julianne Wise, Rochester International Academy (RIA) librarian, and Sarah Ryan, Montessori Academy librarian, teamed up to develop strategies that address this question.
    Resource Type:
    Ready to Code examples
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