Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
An example of a poster, created for the Mighty Girl Coders program, to promote activities, recruit participants and advertise the schedule for coding programs being offered.
Workforce development conversations and concerns about the readiness of today’s students for tomorrow’s IT field often focus on schools. Libraries, however, can play a vital role in connecting youth to computer science (CS) and computational thinking (CT) opportunities and connections for learning across time and place. How can libraries establish their role as an anchor and broker in the community for youth CT learning?
Blocksmith is 3D modeling software that gives youth the chance to design virtual reality experiences. It includes numerous free models to include in projects, as well as compatibility with other popular 3D modeling software. Blocksmith offers educational licensing for schools, camps, and libraries.
A preschool storytime activity or passive program that features sign boards that act as prompts at different stations to encourage grown-ups and their young children to play and learn together while building computational thinking literacies.