- 3:00 PM (Eastern)
- 2:00 PM (Central)
- 1:00 PM (Mountain)
- 12:00 PM (Pacific)
In this panel discussion and Q&A, you’ll learn about how Augmented Reality and Virtual Reality are being used in academic libraries, public libraries, and college and school classrooms. You’ll also learn about how AR/VR games and exhibits are being developed, as well as what experiences are available now and some logistics surrounding them. AR/VR represent so many opportunities–and so many complications–so this should be a lively and illuminating presentation and discussion.
Thomas Vose, Director at Ruth Enlow Library, Past President of GameRT
Andrew Borman is the Digital Games Curator at The Strong National Museum of Play in Rochester, NY.
Jasmine Clark is the Digital Scholarship Librarian at Temple University.
Shawn Patrick Higgins is a Portland based coding and media arts teacher at ORCA, Oregon's largest virtual school.
Questions? Email firstname.lastname@example.org
This webinar is co-presented by the American Library Association's Games & Gaming Round Table (GameRT) and Film & Media Round Table (FMRT). Registration for this webinar is free and open to anyone. This webinar will be recorded, but initial access to the recording will only be available to GameRT and FMRT members. ALA membership information can be found here: http://www.ala.org/membership/joinala.
The Zoom capacity for this webinar is 500 attendees. It will also be publicly live streamed to the ALA Games & Gaming Round Table Twitch page: https://www.twitch.tv/alagamert.
- Understand barriers to VR / AR implementation, facilitation, and preservation in libraries and classrooms.
- Learn about using virtual reality as part of learning and pedagogy.
Who Should Attend
All educators and librarians interested in learning more about bringing virtual reality programming or tools to their libraries and classrooms.
How to Register
Computer with Internet access (high-speed connection is best) and media player software. Headphones recommended.