- 10:00 AM-6:00 PM (Eastern)
- 9:00 AM-5:00 PM (Central)
- 8:00 AM-4:00 PM (Mountain)
- 7:00 AM-3:00 PM (Pacific)
Increasingly, libraries of all flavors are incorporating video games and virtual reality (VR) systems into their spaces and service offerings. Join your colleagues to learn more about offerings at other institutions, identify the unique ways video games and VR can meet user needs, discuss challenges in offering these services, exchange programming and engagement ideas, and more! Day 1 discussion will focus on video gaming, and Day 2 discussion will focus on VR.
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Participants of this e-forum will be able to discuss the different video game and VR systems in their libraries, problems they face adding these materials, possible solutions, adding different materials to class curriculums, and hopes for the future.
Who Should Attend
Those interested in or currently working with video games or VR systems in their library.
Joy DuBose is the Cataloger for Special Collections/ Projects and an Assistant Professor at Mississippi State University. During her time at MSU, she has cataloged a variety of materials including virtual reality programs, non-English materials, electronic resources, and architectural samples, such as concrete. Her research interests include: upcoming and newer technology, video games in academia, and has presented and published several times on virtual reality.
Lauren Haberstock is the Director of the Genesis Lab Maker Space and Academic Center for Excellence and Librarian for Emerging Technologies and Digital Projects at Pepperdine Libraries. Her research interests include emerging technologies in higher education, decolonizing methodologies, and design. In her current role at Pepperdine University, Haberstock directs the Genesis Lab, a dynamic makerspace that offers students, faculty, and staff access to 3D printing and design, gaming, virtual reality, 2D design, and space to create and collaborate.
Core e-Forums are free!
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Code of Conduct
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