Video Game Collections (part 3)

Wednesday, 11/18/2015

This webinar was presented on 11/18/2015. Access the recording and webinar materials now:

Games and gaming in libraries is not a new phenomenon, but it is more visible today. Thanks to the growing trend in the gaming market and gaming community, more libraries are wishing to provide this type of collection. This presentation will include information about games and gaming with an emphasis on digital games. The presenter will speak briefly on why games and gaming belong in your library and some goals of a library game collection. This includes a discussion of the types of games available, various gaming platforms, and types of access. To conclude, the presenter will provide an overview of pitfalls and problems many new collections encounter as well as ways to build a robust collection despite these adversities.

This session is part 3 of a 3-part series, Challenges of Managing Streaming Media and Other Digital Content:

  1. Licensing Streaming Media and Digital Content
  2. Pricing and Other Issues in Streaming Video
  3. Video Game Collections


Learning Outcomes

Upon completion of this session, attendees will have learned about challenges with various game formats and platforms.

Who Should Attend

Individuals who manage the collection, acquisition, selection, and licensing for streaming media, data sets, and games.


Diane Robson is a media librarian at the University of North Texas. She began the UNT Media Library Game Program in 2009 to offer support and services to university coursework as well as space for outreach and collaborative learning. Robson is the past-president of the American Library Association’s Games and Gaming Round Table and co-chair of International Games Day since 2013.



This webinar was presented on 11/18/2015. Access the recording and webinar materials now:

How to Register

No registration required.

Tech Requirements

Computer with Internet access (high-speed connection is best) and media player software. Headphones recommended.

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