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  • How can libraries increase access to coding education, especially for potential patrons who were previously underserved by library programs? Julianne Wise, Rochester International Academy (RIA) librarian, and Sarah Ryan, Montessori Academy librarian, teamed up to develop strategies that address this question.
    Resource Type:
    Ready to Code examples
  • Workforce development conversations and concerns about the readiness of today’s students for tomorrow’s IT field often focus on schools. Libraries, however, can play a vital role in connecting youth to computer science (CS) and computational thinking (CT) opportunities and connections for learning across time and place. How can libraries establish their role as an anchor and broker in the community for youth CT learning?
    Resource Type:
    Strategies, Ready to Code examples
  • This 20-minute slide presentation details how the Independence (Kan.) Public Library worked with youth to gain computational thinking skills through Scratch, Python and the FarmBot app, which they used to build their own FarmBot for the library garden.
    Resource Type:
    Ready to Code examples
  • While families with preschoolers have established times they visit the library, for example for weekly story hour, it is challenging to bring in these families for other programming. This is particularly true for topic areas that may be unfamiliar or unrecognized as connected to valuable preschool and early education literacies. How can we engage preschool learners and their families in quality computational thinking (CT)activities appropriate for that age group?
    Resource Type:
    Strategies, Ready to Code examples
  • Can a coding program get youth connected with backyard nature? Absolutely! Governor Mifflin School District tested a district-wide collaborative model, called Feathered Friends. They used concepts from connected learning, design thinking and computational thinking (CT) with our Middle School and High School student engineers to create an authentic learning experience.
    Resource Type:
    Ready to Code examples
  • Extra-curricular learning opportunities in science, technology, engineering and math (STEM) are critical for young learners, often influencing future learning pathways. However, it is difficult to retain youth interest and engagement in voluntary programming, especially in middle and high school years when there is more choice and competing uses of time. How can I keep youth engaged?
    Resource Type:
    Strategies, Ready to Code examples
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