Resource Results:

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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • This article serves as a guide to what Finland is doing to innovate their curriculum and prepare their students for a changing world.
    Resource Type:
    Books & magazines, Professional development
  • This online textbook covers many of the topics central to the ideas libraries need to embrace when supporting and providing computational thinking activities. Chapters topics include connected learning, design thinking, how children learn, and developing learning assessments.
    Resource Type:
    Strategies, Professional development
  • Developed by the Creative Communities Research Group at the University of Colorado Boulder, Family Creative Learning is a workshop series that engages children and their parents to learn together — as designers and inventors — through the use of creative technologies.
    Resource Type:
    Lesson plans & activities, Professional development
  • An overview of what computational thinking (CT) is and why it is important for libraries to add computational thinking activities to services for all ages.
    Resource Type:
    Professional development
  • Great springboard into unplugged activities and ways to think about coding outside of the computer.
    Resource Type:
    Books & magazines, Professional development
  • The Ready to Code Facilitation Pathway lays out key themes critical to facilitating learning for youth. From starting out with computational thinking (CT) activities to advocating for it in library services, these themes will help library staff understand and frame what it takes to build computational thinking into their programs and services.
    Resource Type:
    Professional development
  • Hanging Out, Messing Around & Geeking Out (HOMAGO) is an experiential learning theory about how youth learn in new social and media environments. This Guidebook explains what it is, why it is important, how to document it, and the role of adults/mentors in the space.
    Resource Type:
    Books & magazines, Professional development
  • This slide deck gives important data and quotes from industry professional about the importance of computational thinking. Useful information to for advocate for coding programs.
    Resource Type:
    Professional development
  • Helpful resources for learning about computational thinking, including many activities to teach elementary school students computational thinking concepts.
    Resource Type:
    Professional development, Website
  • A slide deck for adults that explains the value of providing a teen coding workshop and the value of supporting computational thinking literacies through the public library.
    Resource Type:
    Lesson plans & activities, Professional development
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