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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • A complete lesson plan that focuses on participating youth designing a dance for Spheros robot and includes a robot dance party as a final part of the activity.
    Resource Type:
    Lesson plans & activities
  • Code Your World is a four-part challenge that teaches youth to apply CS to the world around them through hands-on activities - online and offline.
    Resource Type:
    Lesson plans & activities
  • A step-by-step lesson plan for a program that uses the Osmo hardware and app to teach youth about computational thinking and music.
    Resource Type:
    Lesson plans & activities
  • A comprehensive five-session unplugged activity plan for young children and their families to gain computational thinking literacies.
    Resource Type:
    Games & puzzles, Lesson plans & activities
  • Four activities that help youth learn about computational thinking from learning through unplugged activities to robots and block-based coding.
    Resource Type:
    Lesson plans & activities
  • In this 7 minute video, librarian Danielle Arnold discusses how she used Applied Digital Skills to improve the process for student development of research papers.
    Resource Type:
    Lesson plans & activities
  • A comprehensive five-session activity plan that includes the use of technology for young children and their families to gain computational thinking literacies.
    Resource Type:
    Lesson plans & activities
  • A lesson plan for creating light-up pop-up cards without computers. In this activity the cards are made for a winter holiday program but the activity could be easily modified to work for any time of year.
    Resource Type:
    Lesson plans & activities
  • Classes come to the library to learn about resources and services, and Applied Digital Skills is a great way to orient students to how to use the library and apply it to what they are learning in their classes.
    Resource Type:
    Lesson plans & activities
  • This five step guide provides all of the information necessary to use Thimble to learn how to create web pages using HTML and CSS.
    Resource Type:
    Lesson plans & activities
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