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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.
    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
    Resource Type:
    Professional development, Tutorial, Website
  • In this 7 minute video, librarian Danielle Arnold discusses how she used Applied Digital Skills to improve the process for student development of research papers.
    Resource Type:
    Lesson plans & activities
  • This 20-minute slide presentation details how the Independence (Kan.) Public Library worked with youth to gain computational thinking skills through Scratch, Python and the FarmBot app, which they used to build their own FarmBot for the library garden.
    Resource Type:
    Ready to Code examples
  • This report summarizes key differences in interest in and confidence to learn CS among seventh- to 12th-grade students from underrepresented groups.
    Resource Type:
    Strategies, Professional development
  • This sample evaluation form is for staff to use following a computational thinking local library event.
    Resource Type:
    Program evaluation & assessment
  • This slide deck provides instructions and information for 10 python coding programs from Raspberry Pi to breadboards to Minecraft.
    Resource Type:
    Lesson plans & activities
  • Classes come to the library to learn about resources and services, and Applied Digital Skills is a great way to orient students to how to use the library and apply it to what they are learning in their classes.
    Resource Type:
    Lesson plans & activities
  • Can a coding program get youth connected with backyard nature? Absolutely! Governor Mifflin School District tested a district-wide collaborative model, called Feathered Friends. They used concepts from connected learning, design thinking and computational thinking (CT) with our Middle School and High School student engineers to create an authentic learning experience.
    Resource Type:
    Ready to Code examples
  • This website shares strategies for how to elevate the critical role of families in STEM and build capacity of STEM programs to include families.
    Resource Type:
    Strategies, Professional development
  • A full set of materials used to set up a teen coding camp, including a volunteer recruitment letter, a set of five lesson plans.
    Resource Type:
    Facilitator & mentor recruitment, Lesson plans & activities
  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
    Resource Type:
    Lesson plans & activities
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