Gaming in Libraries
•International Games Day @ your library is an initiative of the American Library Association to reconnect communities through their libraries around the educational, recreational, and social value of all types of games. Press kit for 2012 event
•Professional Tips Wiki - Gaming
Gaming services epitomize library as third place, creating a community gathering spot between home and work/school. That third place encourages play, socialization, and cultural enrichment. Libraries looking for ways to reach beyond their traditional patron base are turning to gaming. Board games, card games, and videogames are, in essence, information, and the human act of telling stories, presented in new formats that involve the player. Games may fulfill a library’s mission to provide cultural, recreational, and entertaining materials; to provide academic curriculum support; or to provide resources and support their industry or profession.