ALA, AASL joins Joan Ganz Cooney Center at Sesame Workshop and E-Line Media in support of first-annual National STEM Video Game Challenge
For Immediate Release
CHICAGO – The American Library Association (ALA) and the American Association for School Librarians (AASL) are joining the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, in partnership with sponsors AMD Foundation, Entertainment Software Association and Microsoft, to support the first annual National STEM (science, technology, engineering and math) Video Game Challenge competition.
Inspired by President Obama as part of his “Educate to Innovate” campaign, the National STEM Video Game Challenge aims to motivate interest in science, technology, engineering and math (STEM) learning by tapping into students’ natural passion for playing and making video games.
The Youth Prize aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st century literacy skills and systems thinking by challenging them to design original video games. The Challenge will be open to students from any U.S. school, (including international schools operated by the Department of Defense), with a special emphasis on reaching students in underserved urban and rural communities. All students entering the contest must receive grade verification from a teacher, school administrator or parent. The total prize pool will be $50,000, which will be allocated across multiple prize streams. The winners will receive educational laptops, game design books and other tools to support their skill development. Cash prizes and educational software will also be awarded to the winning students’ schools, with additional prize money for Title One schools.