This session focuses on how Missouri State University’s Meyer Library developed and implemented an interdisciplinary space. The Achievement Studio Promoting Interdisciplinary Research and Education (A.S.P.I.R.E.) is a place for students and faculty to utilize emerging technologies, collaborate on research, curricular enhancements, increase workplace readiness, and support regional economic innovation.
This 90 minute webinar will explore how universities through their academic departments, technology offices, and student engagement initiatives can collaborate with students on practicing and expanding digital citizenship within the campus community.
In-house Digitization vs. Outsourced Digitization: similarities, key differences and pitfalls to avoid
This workshop is designed to help professionals who are (relatively) new to digitization and project management to make the transition to their new role seamless. It outlines some similarities and key differences between managing in-house digitization projects vs outsourced large-scale digitization projects.
Looking for a beginner's crash course in game making software and process? Games can be an excellent teaching resource, and game development is easier than ever. Whether you're looking to develop your own teaching resources or run a game-making program for users, this course will give you the information you need to choose the most appropriate software development tool, structure your project, and accomplish your goals.
University Libraries serve a diverse patron population that includes students, faculty, staff, and, increasingly, special groups that don't fit tidily into any one of these categories.
Libraries in higher education have become a hub for both research and multimedia instruction throughout their institutions and are offering instruction to faculty and students on topics such as web design, video and audio production, virtual reality, and other multimedia platforms.
This workshop aims to provide practical techniques to apply the principles and theory of Project Management to the practice of a Library Services Platform transitions.
Librarians have become strong proponents for integrating makerspace technologies into the classroom and learning experience, utilizing AR/VR in library services, and advocating for the creation, discovery, and use of Open Educational Resources. As libraries move forward with adopting these new initiatives, it is essential to keep accessibility in mind.