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  1. Badging

    Badging, and digital badges in particular, offer opportunities to recognize individuals’ accomplishments, skills, qualities, or interests and help set goals, motivate behavior, represent achievements, and communicate success in learning offered in schools ...

    MFIGUEROA - 03/03/2016 - 13:56 - Libraries Transform

  2. Gamification

    Gamification (the application of game elements and digital game design techniques to non-game settings) and game-based learning (game playing that has defined learning outcomes) are seeing greater adoption and recognition in educational and professional s ...

    MFIGUEROA - 06/16/2015 - 13:00 - Libraries Transform

  3. Flipped Learning

    Flipped learning – or flipped classrooms, backward classrooms, inverted classrooms, or reverse teaching – utilizes a model where students review content online via video lectures and assignments are completed during class meeting times with students and t ...

    MFIGUEROA - 06/16/2015 - 12:59 - Libraries Transform

  4. Connected Learning

    Social and digital media available via the internet connects students and young people to each other and to a host of formal and informal educators, providing limitless opportunities to seek and acquire new knowledge and skills. Connected learning is lear ...

    MFIGUEROA - 06/16/2015 - 12:53 - Libraries Transform