Getting to Know Graphic Novels
Volume 41, No. 3
The theme for the Jan/Feb 2013 Knowledge Quest is Getting to Know Graphic Novels. Children and teens are visually oriented now more than ever, thanks to television, computers, and cell phones. Graphic novels and comics are a perfect complement to this trend. They encourage reading for pleasure and are a great way to entice reluctant readers, special needs students, and ESL learners to become interested in books. Graphic novels can also help teach story structure and promote understanding of character development and setting for advanced readers. This format can be used across the curriculum and can be a tool for improving the use of language, developing critical thinking skills, and promoting creativity.
The current issue can be viewed in an electronic flipbook in AASL eCOLLAB, an elearning laboratory for AASL members and subscribers. To gain access to this repository of professional development and resources, you are invited to join AASL or subscribe to eCOLLAB.
Below you will find a variety of related resources and content that tie into the issue!
Table of Contents
Karen Gavigan is an assistant professor in the School of Library and Information Science at the University of South Carolina. An AASL member, Karen is currently the chair of AASL's Standards & Guidelines Implementation Task Force. She and Mindy Tomasevich are co-authors of the Connecting Comics to Curriculum column in Library Media Connection, and co-authors of the book, Connecting Comics to Curriculum: Strategies for Grades 6 - 12 (Libraries Unlimited, 2011).
Read Karen's Guest Editor column, Graphic Novels: A Road Map to Academic Success from the issue!
Listen to a podcast interview with Karen about her issue on Getting to Know Graphic Novels.
Exclusive Online Feature
Information Vaccine: A Graphic Novel for HIV/AIDs Prevention by Kendra Albright and Sarah Petrulis
30 Second Thought Leadership
View video podcasts from school library leaders who answer the question, “How can school librarians convince naysayers of the value of graphic novels and convert them to yaysayers?"
School Library Research (SLR) Spotlight
If you liked the Jan/Feb 2013 Knowledge Quest articles on “Getting to Know Graphic Novels” you may be interested in this research study published in School Library Research (SLR):
Exploring Graphic Novels for Elementary Science and Mathematics by Sandi Cooper, Suzanne Nesmith, and Gretchen Schwarz.
Graphic Novels for All Ages by Knowledge Quest Editor Markisan Naso
Here are some Essential Links on Graphic Novels that you may find useful.Essential Links is a wiki that comprises a working bibliography of resources for school librarians, principals, parents, charter school organizers, library para-professionals, government officials, and college instructors. Books, journal articles, websites, and other media are included.
Article from the Archive
We offer a free feature article from a previous issue that ties that relates to the current issue. Click the link below to read the feature story: “These Aren’t Your Father’s Funny Papers: The New World of Digital Graphic Novels” from the Jan/Feb 2012 issue on Futurecasting!
These Aren’t Your Father’s Funny Papers: The New World of Digital Graphic Novels by Heather Moorefield-Lang and Karen Gavigan.