Educational Gaming

educational gaming cover

Volume 40, No. 1
September/October 2011

The September/October 2011 Knowledge Quest features articles on Educational Gaming, which has become an increasingly popular resource in education. The issue explores how lessons based on games are currently contributing to school learning standards, what effect educational games have on students, and the ways in which school librarians are helping to develop games as educational tools. This issue guest edited by Terri Kirk and Chris Harris.

The current issue can be viewed in an electronic flipbook in AASL eCOLLAB, an elearning laboratory for AASL members and subscribers. To gain access to this repository of professional development and resources, you are invited to join AASL or subscribe to eCOLLAB.

AASL members can also find the current issue on AASL's Metapress site. (Learn how to set up your access.) pdf icon

Table of Contents

sept oct 2011 toc *click on the image to view pdf icon

Guest Co-Editors

chris harrisChristopher Harris, author of the blog Infomancy, is the coordinator of the School Library System for the Genesee Valley Educational Partnership, an educational services agency supporting the libraries of twenty-two small, rural districts in western New York. In addition to his writing on Infomancy, he is a regular technology columnist for School Library Journal talking about “The Next Big Thing.”

 

terri kirkTerri Kirk is a school librarian at Reidland High School in Kentucky and has been a gamer since age 6! She is currently serving as ALA Chapter Councilor for Kentucky, as well as Game Club sponsor at Reidland. Terri served as school librarian for 20 years in McCracken County, and is currently Past President of the Kentucky Library Association and the Kentucky School Media Association. She is also a past member of ALA Executive Board.

Read Terri and Chris's Co-editor column pdf icon from the issue!

Listen to a podcast interview with Terri on Educational Gaming!

To listen to the podcast, you will be taken to AASL eCOLLAB, AASL's professional development repository. You must be logged in to the AASL website as either an AASL member or eCOLLAB subscriber to listen to the podcast.

Bonus Feature Content

Khalida Mashriqi

In her September/October 2011 article, “Implementing Technology and Gaming Lessons in a School Library,” Khalida Mashriqi discussed gaming lessons she uses in her school library. But those weren’t the only lessons she uses. Click here pdf icon to view some additional lessons she shared!

Knowledge Quest Webinar on Gaming

annalisa crews

Using Games to Support the Curriculum: Getting Teachers on Board by Annalisa Crews

Annalisa discusses how board games aligned with the school curriculum can help students learn while having fun. She also offers practical suggestions for school librarians to start their own board game program. This webinar is based on her Sept/Oct 2011 feature of the same name.

To view the archived webinar, you will be taken to AASL eCOLLAB, AASL's professional development repository. You must be logged in to the AASL website as either an AASL member or eCOLLAB subscriber to view the webinar.

School Library Research (SLR) Spotlight

If you liked the Sept/Oct 2011 Knowledge Quest articles on educational gaming, you may be interested in this research study published in School Library Research (SLR):

Examining Information Problem-Solving, Knowledge, and Application Gains within Two Instructional Methods: Problem-Based and Computer-Mediated Participatory Simulation

Additional Resources for Educational Gaming

Essential Links is a wiki that comprises a working bibliography of resources for school librarians, principals, parents, charter school organizers, library para-professionals, government officials, and college instructors. Books, journal articles, websites, and other media are included. Here are some Essential Links related to Educational Gaming that you may find useful at your school library:

The Best Websites for Teaching and Learning honors websites, tools, and resources of exceptional value to inquiry-based teaching and learning as embodied in the Standards for the 21st-Century Learner.

    Free Video-Game Making Websites