Minecraft and Immersive Learning Environments for School Librarians

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Gamification, particularly Minecraft, has been a hot topic for librarians and educators recently. This webinar presents an overview of current virtual worlds and how librarians are using them and shares potential future opportunities with virtual reality systems in the near future. Dr. Valerie Hill has worked with 5th graders who designed and built a Minecraft Digital Citizenship Game to promote information literacy. Beth S. O’Connell has worked in several virtual worlds to share immersive learning experiences, such as virtual field trips.

Powerpoint Slides pdf icon

Learning Outcomes

Understanding that school librarians serve as leaders in new tools and technology, this webinar will illuminate the concept through examples of teaching and learning in the library.

  • Participants will be given an overview of emerging trends in virtual worlds with emphasis on how school librarians can utilize them.
  • Participants will view and discuss specific immersive learning experiences relating to information literacy in global digital participatory culture.

  • Participants will be given links and instructions for exploring virtual environments themselves and examples of various ways to use them from the simplest (web-based immersive learning environments) to the more complex (scripting and building with virtual worlds).

Who Should Attend

School library professionals and those interested in the topic.


Valerie Hill, MLS, PhD, is a teacher librarian, adjunct instructor of library science, and information literacy consultant. Dr. Hill received her MLS in Library and Information Science from Texas Woman’s University in 2007 and a PhD in Library and Information Science in 2012.  She served as a school librarian for twenty years, taught children’s literature and library science at the graduate level, and taught information literacy at all grade levels. She is currently an information literacy consultant with a research focus on the intersection of information literacy and libraries with virtual worlds and digital culture. Her dissertation was “Factors Contributing to the Adoption of Virtual Worlds by Librarians."


Beth S. O’Connell (Beth Ghostraven in virtual worlds) , a school librarian since 1998, has worked with Kindergarten through 12th grade students and holds a Master of Education (School Library Media) degree from James Madison University. Beth came to Second Life in 2012 to network with VSTE (Virginia Society for Technology in Education), and quickly found other education groups for which she publicizes and facilitates events. She is also involved with VSTE’s Minecraft server, and initiated an outpost for VSTE on AvaCon’s OpenSimulator grid.





This webinar archive is complimentary to AASL members and eCOLLAB subscribers.

How to Register

No registration is required.

Tech Requirements

Internet connection and web browser.


Jennifer Habley 
AASL Manager, Web Communications