Current Requests for Proposals (RFP)

The American Association of School Librarians (AASL) is currently seeking proposals for 15-minute lightening rounds to be presented during GAME | Gaming As Meaning Education, September 23-24, 2016, in Rochester, NY. 

Deadline for proposals is June 30, 2016. Proposals must be submitted via online form.

About GAME

Event Focus:  GAME will focus on both digital and tabletop gaming in school library programs.

Estimated Attendance:  300

Audience:  K-12 Librarians, Program Officers, District Supervisors, Coordinators, Educators, Directors, School Administrators

Location:  Rochester, New York

Dates:  September 23-24, 2016


GAME | Gaming As Meaning Education, a new two-day event from the American Association of School Librarians (AASL), focuses on how games encourage critical thinking, problem solving and creative activities. Attendees will be a part of an exciting day and a half of interactive learning, networking, and exhibits all designed to support and provide best practices around gaming in school libraries.

Sessions will take place during GAME and will allow presenters the opportunity to share best practices in gaming in a fun and quick informational format. Presentations will be one hour in length and should offer attendees a takeaway for implementation in their own programs. AASL will consider presentations from a variety of types of librarians and school library programs, but those that appeal to a broad audience are preferred.

Presenters are required to prepare an electronic presentation with eye-appealing visuals.  A digital (QR code, short link, etc.) or print take-away is encouraged for all presenters. 

Presenters will be supplied with a large screen, table, and chair. Presenters are expected to work from the laptop provided by AASL.


GAME proposals will be chose based on the following criteria:

  • Incorporates at least one active hands-on learning exercise. 
  • Creative implementation in school libraries.

  • Demonstrates innovative thinking and/or new perspectives.

  • Appeals to a broad range of grade levels.

  • Buy-in from school administrators.

  • Display of best practices in librarianship and education.

  • Designs include activities that will incorporate various learning styles.

  • Demonstrates how learning outcomes would be achieved.

  • Incorporation of of AASL's learning standards, program guidelines, and/or strategic plan.

These criteria should be reflected in the presentation, handouts, or both.