Examining Information Problem-Solving, Knowledge, and Application Gains within Two Instructional Methods (Tables and Figures)

figure 1

Figure 1: Screen shot of the computer-mediated participatory simulation

figure 2

Figure 2: Screen shot of the middle school library with the computer simulation

figure 3

Figure 3: Screen shot of the high school library with the computer simulation

figure 4

Figure 4: Screen shot of an informal information environment with the computer simulation

figure 5

Figure 5: Screen shot of a student accessing an electronic resource within the computer simulation

Table 1. Results for Hypothesis 1

Entire Information Literacy Test

Problem-Based Group (N=27)

Simulation Group (N=27)

T

Significance

M

SD

M

SD

Gain Score

2.1482

8.498

16.963

10.505

1.852

.04*

 

Table 2. Results for Hypothesis 2

Knowledge Section of Test

Problem-Based Group (N=27)

Simulation Group (N=27)

T

Significance

M

SD

M

SD

Gain Score

7.56

8.285

0

6.794

-3.664

.000*

 

Table 3. Results for Hypothesis 3

Application Section of Test

Problem-Based Group (N=27)

Simulation Group (N=27)

T

Significance

M

SD

M

SD

Gain Score

4.96

11.288

16.67

10.912

3.873

.000*