Examining Information Problem-Solving, Knowledge, and Application Gains within Two Instructional Methods (Tables and Figures)
Figure 1: Screen shot of the computer-mediated participatory simulation
Figure 2: Screen shot of the middle school library with the computer simulation
Figure 3: Screen shot of the high school library with the computer simulation
Figure 4: Screen shot of an informal information environment with the computer simulation
Figure 5: Screen shot of a student accessing an electronic resource within the computer simulation
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Table 1. Results for Hypothesis 1 |
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Entire Information Literacy Test |
Problem-Based Group (N=27) |
Simulation Group (N=27) |
T |
Significance |
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|
M |
SD |
M |
SD |
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|
Gain Score |
2.1482 |
8.498 |
16.963 |
10.505 |
1.852 |
.04* |
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Table 2. Results for Hypothesis 2 |
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Knowledge Section of Test |
Problem-Based Group (N=27) |
Simulation Group (N=27) |
T |
Significance |
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|
M |
SD |
M |
SD |
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|
Gain Score |
7.56 |
8.285 |
0 |
6.794 |
-3.664 |
.000* |
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Table 3. Results for Hypothesis 3 |
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Application Section of Test |
Problem-Based Group (N=27) |
Simulation Group (N=27) |
T |
Significance |
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|
M |
SD |
M |
SD |
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|
Gain Score |
4.96 |
11.288 |
16.67 |
10.912 |
3.873 |
.000* |




